Drow Noble/Shadow Creature lvl 4 Sorcerer with the Shadow Bloodline


STR 14: +2
DEX 22: +6
CON 16: +3
INT 16: +3
WIS 18: +4
CHA 31: +10

REF: 9
WILL: 10

HP 36

AC: 16, Touch: 16, Flat-Footed: 10

BAB: +2

Bloodline Arcana: Whenever you cast a spell with the darkness descriptor or the shadow subschool, you gain a circumstance bonus on Stealth checks equal to the spell’s level for 1d4 rounds.

Bloodline Powers: Shadowstrike (Sp): At 1st level, you can make a melee touch attack as a standard action that inflicts 1d4 points of nonlethal damage + 1 for every two sorcerer levels you possess. In addition, the target is dazzled for 1 minute. Creatures with low-light vision or darkvision are not dazzled by this ability. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Nighteye (Ex): At 3rd level, you gain darkvision 30 feet. At 9th level, you gain darkvision 60 feet. If you already possess darkvision, its range is increased by these amounts.

Racial Features: Speed: 45 ft, Spell Resistance:15, Darkvision: 150ft, Keen Senses, Drow Immunities, Weapon Familiarity: Drow are proficient with the hand crossbow, rapier, and short sword, Poison Use, Light Blindness, Spell-Like Abilities: Drow nobles can cast dancing lights, deeper darkness, faerie fire, feather fall, and levitate each at will, and have detect magic as a constant spell-like ability. A drow noble can also cast divine favor, dispel magic, and suggestion once per day each. In some cases, a drow noble’s spell-like abilities might vary, although the level of a particular spell-like ability does not. A drow noble’s caster level for her spell-like abilities is equal to her character level, Low-Light Vision, Shadow Blend (Su): In any conditions other than full daylight, a shadow creature can disappear into the shadows, giving it total concealment. Artificial illumination, even a light or continual flame spell, does not negate this ability, but a daylight spell will, Cold Resistance: 9, Evasion, as the rogue class feature, +2 luck bonus on all saving throws



Rise of the Rune Lords Blackvial2000